Besides somewhat crippling his horizontal recovery, Captain Falcon's fast falling speed also acts as a double-edged sword; while it does grant him a very good combo game and the best vertical knockback resistance in the game due to his above average weight, he is also prone to chain grabs such as Pikachu's and Peach's up throws; combos that utilize moves with decent vertical knockback, such as up tilts and up aerials, are also easier to land on Captain Falcon due to his relatively large hurtbox. His combo game in general is less consistent and effective due to both the introduction of DI and the fact that some of his other moves having reduced combo potential (such as up smash and down aerial which also have drastically increased startup lag) and are less reliable as his up smash no longer consists of one hit and down aerial can now be meteor-cancelled. A lot of combos are DI and weight dependent. Frequently described as the "hype" character of Super Smash Bros. Melee, Captain Falcon is one of its most recognizable figures, from competitive players to casuals. Depending on opponent percentage, fall speed, and DI, can lead into aerial combos or tech chase regrabs. Total frames on a miss is 71. However, it can combo at most percentages into a SHFFLed n-air, which can lead into other combos. Falcon also has multiple quick KO moves, most notably his Knee Smash, forward smash, and down aerial, all of which can be powerful combo finishers. Sticks out his knee. Can lead into various moves or tech chases at low percentages, as the opponent usually falls straight down. Why are Ice Climber and Donkey Kong fighting each other? His low short-hop, very fast falling speed, and aerials that reliably chain into one another makes for an excellent SHFFL, giving him a great damage rate and a multitude of approaches and combo finishers. He also benefits from the fact that jumps carry over momentum from a dash moreso than any other character greatly improving his aerial approach. He is the second fastest character in SSBM, only falling behind to Fox. Shoulder tackles forward. If the down aerial hits above Captain Falcon's waist, then it acts as the most powerful spike in the game, though landing this sweetspot requires good spacing and timing. He also benefits from the fact that jumps carry over momentum from a dash moreso than any other character greatly improving his aerial approach. Reels his elbow back and thrusts it forward, dealing powerful, Performs a spinning double kick. In the transition from Melee to Brawl, the good Captain lost a lot of what made him such a beloved player choice, mostly due to the vastly different environment he was placed in. His full name is Captain Douglas Jay Falcon -- the mysterious F-Zero racer who drives the Blue Falcon -- although that's probably about as much as we'll ever know about him. A decent amount of Captain Falcon's moves have increased startup lag (such as his smash attacks and aerials) and while some of his attacks have increased KO potential, others have reduced KO power (such as his afforementioned back throw and his aerials besides his forward and down aerials). However, he is a fast faller and one of the heavier characters of Melee, making him vulnerable to various combos and chaingrabs. If you do choose to use Falcon, use the taunt often. Proximity sensor is active starting on 10. If executed correctly, the opponent is likely to be KO'd. The second hit of his neutral aerial has sex kick properties and can be SHFFLed very easily. The Falcon Punch in SSB is more comboable than in Melee and Brawl due to it only having smash DI and this move being much quicker in SSB. The other nerfed his soft Knee Smash, making it hit only half as hard as the NTSC soft Knee Smash. Slowly gets up and punches in front of him. However, there are severe consequences if Falcon makes a mistake while performing this technique; it's possible for him to jump too far while performing the Falcon Punch, which will result in a self-destruct. Fox and Falco in particular can do both of these as well as combo Captain Falcon consistently, as he can be juggled very easily; Falco is notable for easily disrupting Captain Falcon with effective use of his lasers, leading many to regard Falco as his worst matchup. Falcon Punch is weaker and slower giving it less combo potential, Falcon Dive is considerably weaker and has seen other non-beneficial changes and Falcon Kick now decays over time making it less effective from afar. Use Up/Down-Throw to set up combos and tech-chases, and at later percents finish them off with his devastating Knee for a fast kill befitting of a top racer! I'm struggling man.. The damage-based armor activates on … He's really powerful in midair as well on the ground, so be very offensive and use his speed to dodge attacks. If he goes off a ledge, he continues dashing forward. On hit total frames is 28. This also makes him the highest ranked of the heavyweights. This page was last edited on November 24, 2020, at 01:29. Mais le joueur PG|Prince vient de démontrer que SSBU avait tout ce qu’il faut pour raviver la flamme des combos … Captain Falcon was considered a low tier character on the first tier list; inexperienced panelists felt he was inferior to his Super Smash Bros. counterpart, and failed to overcome the high technical skill demands required to play him. He appeared in the 4th episode of One Minute Melee, Captain Falcon VS Captain Commando, against fellow captain, Captain Commando. Captain Falcon ha aparecido en todos los juegos de la … Despite having a poor grab range (the sixth shortest in the game), Falcon's grab game is among the most flexible and devastating in Melee; his forward and back throws can easily send opponents off the stage at higher percents and create an edgeguard situation, while his up and down throws can be used to start combos and chain grabs. Captain Falcon's horizontal movement is better than ever due to multiple universal changes giving him access to new movement options such as more flexible dash-dancing, wavedashing and moonwalking. He is also prone to edgeguarding, since he has a predictable recovery that, like in Smash 64, cannot grab ledge-hanging enemies. Kneels and thrusts his chest forward, shouting. Au menu du jour, Captain Falcon. Falcon is truly a great character in SSB Melee (despite his flamboyance) simply because he's so well balanced. It can be a combo starter and finisher. I love the game but I'm holding myself back. Super Smash Bros. Melee – Captain Falcon Guide GameCube. Punches foe upward. Nevertheless, Captain Falcon remains one of the stronger characters in the game and has still seen a fair amount of success in tournaments. Stands on both hands and does a spinning double kick. He has an easier time killing and comboing his opponents than in Brawl, due to the more hitstun. A fast and powerful move, though is short ranged. All of Captain Falcon's smash attacks can be powerful combo starters and finishers with high KOing potential. The second hit sometimes has difficulty connecting, as with. The nerf to the soft Knee Smash, however, prevents a guaranteed followup into another Knee Smash, slightly weakening Falcon's edgeguarding and combo potential, though this can be worked around by using up aerial instead. Also, due to his lighter state he's a bit easier to knock off of the screen. He also has favorable matchups against slower characters, such as Yoshi and Ganondorf. Captain Falcon is the only character to have every single smash attack changed from. One would think that his light weight would mean he has less powerful attacks, but that's not true in the least. If he hits an opponent on the ground, he launches a fiery uppercut, knocking them into the air. Someone said I knew a level 3 (whatever that means) I don't know if raptorboost to upsmash is true. Normally makes him, 15%/13%/9% (ground), 15%/13%/11% (air), 9% (landing). His main smash attack, (Forward/Backward + A), the Falcon Elbow, is very powerful whether charged up or not. In the transition from Smash 64 to Melee, Captain Falcon gained a mix of buffs and nerfs. What would Captain Falcon be without his Falcon Punch, though? He's a bounty hunter with a mysterious past that not much is known about. One of Falcon's most strategic attacks, though, is his Right+B flaming uppercut. Falcon is completely different in Ultimate, so I'm used to the Combos there. Because this is SUPER SMASH BROTHERS MELEE, and that's what they're supposed to do! Note: Captain Falcon and Pichu are the only characters in the game to have two different taunt animations. One can try to follow up with a u-air or a, Brings his leg up and brings it down in an axe-like fashion. Winds up then releases a powerful, fiery punch, with his fists engulfed in a falcon-shaped flame. First 2 hits do 3% damage, the knee 8% and the rapid punches 1% each. All moves are based on a character facing to the right. As such, Falcon is considered to have one of the most inconsistent neutral games among the higher tier characters. He ranks high due to a superb punishing game and combo ability, in addition to the powerful Knee Smash. Although the Captain was a secret addition in the first game, in SSBM he is a selectable character right off the bat. The problem is, the move takes a while to charge and he alarms everyone by yelling out its name. He is prone to edgeguarding because his recovery move cannot grab edgehoggers. Makes a battle pose where he leans forward and thrusts his arm out. His forward aerial, the (Knee Smash), is arguably Captain Falcon's best move. Captain Falcon's Knee Smash has become very famous among the Smashcommunity, for its incredible KO power and the fact that it can be easily comboed into. Captain Douglas Jay Falcon is a bounty hunter and famous F-Zero pilot in the F-Zero series. Captain Falcon, the bounty hunter and car racer extraordinaire, returns to action in Super Smash Bros. Melee. So We heard you wanted falcon videos. He is the only character in the game known to have gameplay differences depending on costume. Can. While this is considered to be a minor drop compared to his previous placement in Smash 64, where he was ranked 3rd out of 12, he still ranks rather high likewise in the Smash 64 tier list because he retains his incredible comboing abilities; he has a fast falling speed and air speed, and the single fastest dash speed of all characters, giving him one of the best SHFFLs in the game. His up aerial is a high-reaching, strong bicycle kick with very fast startup (5 frames), and can be used for edgeguarding or as an out-of-shield option. This move can also combo into a Knee Smash and u-air, depending on. In truth the Star Rod is much more effective when slammed upon someone's head. Depending on their height, you'll want to use different moves. His forward aerial is now his Knee smash which has excellent KO potential and combo ability which along with the previous … Captain Falcon is one of the most powerful characters in Super Smash Bros. His speed is second only to Fox and Sonic, and his most powerful moves, the Falcon Punch and Knee of Justice are two of the most iconic moves in the series. Forward Tilt - Captain Falcon does a roundhouse kick with medium range, but is slow, generally can't be used in combos and is weak for a move from Captain Falcon. It will hit on both sides of him with a lot of force, so it comes in handy if you've got foes coming from both sides. I was wondering if anyone could drop some combo game. His dair functions the same as Sheik’s f-tilt and has even more hitstun, in addition to being an aerial on a character who moves with the speed of a teenager shutting their laptop in time for their parents to not see them watching cartoon porn. It's more powerful than a normal charge up, but if you're too close you can actually miss hitting opponents. 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